Today we are extremely pleased to announce our expansion across the APAC region with three new offices in Beijing, China, Tokyo, Japan, as well as Delhi, India. Roughly two years after the opening of our first Asian office in Seoul, we can safely say that we have managed to convert the mobile opportunity lying in the region. Proof of the relevance of our decision to invest in Asia, AppLift’s revenue in the region have tripled over the past twelve months.
The IAC-developed Tinder app set the world of online dating on fire – resulting in an astonishing 50 million matches in 2014. Almost overnight, Tinder became one of the most engaging apps in the market – with the average user logging in 11 times and spending up to 90 minutes in the app each day. For a little bit of perspective, two of the app categories leading the way in engagement and retention – weather and news – see only 5% of Tinder’s weekly opens.App publishers everywhere had a lot to learn from Tinder’s success, but now it seems like there may be a few other lessons to be learned.
It’s never been easier to build and launch a mobile application, but it’s never been harder to make that application a success. With well over 1 million applications in both the iOS App Store and Google Play Store, discoverability has become a major challenge for developers. Ultimately, you now have to work harder than ever to make a living in the mobile ecosystem.
Sure, there are many challenges associated with app discoverability, and these are openly discussed across blogs, forums and events around the world. However, one issue which I don’t believe gets enough attention is how developers can manage the rapidly evolving expectations of consumers.
In this blog post, I am going to look at what users currently expect from mobile applications, the impact of pricing models on user reviews, and how developers can better manage their user feedback.
Welcome to the 6th instalment of the Asian Beat Series! After a stroll through Vietnam, we are now diving into a second South-East Asian country, Thailand. This time we benefit from the insights of games research company Newzoo. (Check out the other products of our fruitful collaboration: the Global Mobile Games Landscape as well as Mobile Games Marketing in Asia’s Big 3).
Although not the largest market in the region, Thailand should not be left out when considering the distribution of your mobile games in South-East Asia. Thailand is, after all, the largest market for games in South-East Asia with a 21% share and should hold the leader position until 2017.
Newzoo CEO Peter Warman confirms:
“Thailand’s thriving games industry is a major force in the global market. Securing its place in the global top 20 countries, game revenues in Thailand will exceed $490 million in 2017. About 60% of these revenues will come from mobile, by far the fastest growing segment. With the still fast-rising (mobile) internet connectivity in the region, there is huge potential for continued growth, pointing to enormous opportunities for mobile developers.”
Here are our top five insights into the Thai mobile games market!
아시안 비트 시리즈의 6번째 포스팅에 오신 것을 환영합니다! 베트남,시장을 들여다본 이후 이제 두번째 동남아 나라, 태국을 살펴보려합니다. 이번에는 게임 리서치 회사인 뉴주(Newzoo)의 도움을 받았습니다. (아직 안 읽어보셨다면 이전에 저희와의 콜라보레이션을 통해 만든 글로벌 모바일 게임 시장 인포그래픽과 아시아 빅3 모바일 게임 마케팅도 확인해보세요).
비록 이 지역에서 가장 큰 시장은 아니지만 동남아에서 모바일 게임 출시를 고려하고 있다면 태국은 빼놓을 수 없는 나라입니다. 사실 태국은 동남아에서 21%의 점유율로 가장 큰 게임 시장이며 2017년까지 이 위치를 유지할 전망이라고 합니다.
뉴주의 대표인 피터 워맨(Peter Warman)은 이렇게 얘기합니다:
“태국의 번화한 게임 업계는 글로벌 시장에서 큰 영향력을 가지고 있습니다. 전세계 상위 20개국 안에 자리를 확보하고 있는 태국의 게임 매출은 2017년에 4억 9천만 달러를 초과할 것으로 보입니다. 이중에서 60%의 매출이 모바일에서 올 것으로 보입니다. 지금까지 가장 빠르게 발전하고 있는 분야이기도 하죠. 여전히 빠른 속도로 발전중인 이 지역의 (모바일) 인터넷 커넥션과 함께 모바일 개발자들에게 큰 기회와 지속적인 발전에 있어 엄청난 잠재력을 가진 곳입니다.”
저희가 중요하게 생각하는 태국 모바일 게임 시장에 관한 5가지 인사이트입니다!
It’s a common misconception that publishing your app on the app store will give you all the visibility you need to drive downloads and virality. Although you can do a lot with app store optimization (ASO) – from selecting great keywords, to producing app screenshots and previews that grab user attention – your user acquisition strategy should also incorporate paid and viral tactics.We’re familiar with how paid acquisition works, but viral success on the other hand is a bit more elusive, mainly because there is no “one size fits all” formula. While some tactics for “going viral” may work for one app and not another, there are certain steps everyone can take to include virality into their acquisition strategy.
Have you ever wondered what it would be like to work in a thriving, creative and fast-paced start-up environment? Here at AppLift we are currently looking for candidates to fill over 30 positions across various departments and with different skill sets and levels.
Whether you are a recent university graduate with a business background, a top programer who possesses exceptional coding skills or have over 5 years experience in the mobile adtech industry and are looking for your next challenge, AppLift is the company for you.Here are the top 10 reasons why we think YOU would like to work with US!
Welcome back to the 11th episode of our Mobile Industry Exposed interview series! This time, we interviewed Ted Nash, co-founder and CEO of Tapdaq, about the importance of app store optimization, discoverability and the trends in mobile marketing for 2015 and beyond.Ted is a serial entrepreneur who has been creating online companies from the age of 12. Having raised his first round of funding from a group of angel investors in the UK, he became the first teenager in the world to achieve 1,000,000 App Store downloads.Ted has built many businesses, his latest being Tapdaq, a direct mobile advertising marketplace.Ted was recognized in the prestigious Forbes magazine, as one of the 30 Under 30’s for his work on Tapdaq and, in March 2015, became ‘Global Mobile Innovator Of The Year’ at the Mobile World Congress.Read our interview with Ted to learn more about discoverability in the app stores, the future of apps and the mobile trends that will be shaping the industry in 2015.
Revenues from mobile app installs ads are booming and the global app opportunity is getting much harder to ignore. Until recently, a large portion of the app marketing business was driven by the players at the forefront of marketing and advertising technologies, namely the larger game publishers. This phenomenon was mainly due to the category’s attractiveness to consumers and the high revenue potential of free-to-play micropayment-based business models.However, today we’re seeing an increasing market opportunity for apps outside of the gaming vertical. Transaction-based business models such as eCommerce and classifieds are skyrocketing on mobile and sometimes even leapfrogging desktop in certain mobile-first economies.
Last week saw one of the largest and most awaited mobile events take Barcelona by storm. Traditionally, MWC has mostly been about power display from the larger players (leading some to ask, is it too big?) as well as hardware product launches. However, today the show is no longer solely about hardware and, as testified by the success of the App Planet pavilion, service and technology providers are playing an increasingly important part on the event.Here are our three mobile marketing takeaways from MWC 2015.